﻿package com.mttang.event 
{
	/**
	 * ...
	 * @author fox
	 */
	public class CommonEvent
	{
		
	public static const GOODS_BUY_OK:String = "goods_buy_ok";				//确认加入收藏
	public static const GOODS_BUY_CENCEL:String = "goods_buy_cencel";		//取消加入收藏 
	public static const GOODS_CLICK:String = "goods_click"; 				//商店物品单击时
	public static const GOODS_SALE:String = "goods_sale";					//物品出售
	public static const GOODS_REMOVE:String = "goods_remove";				//物品移除
	public static const CREATE_NAME_EVENT:String = "createNameEvent"; 		//创建用户名
	public static const CREATE_ROCKMAN_EVENT:String = "createRockManEvent";	//创建角色
	public static const BACK_EVENT:String = "backEvent";					//返回上一级
	public static const NAME_DOUBLE:String = "nameDouble";					//命名重复	
	public static const SAVE_FILES_STATUS:String = "saveFilesStatus";		//存储状态事件
	public static const PLAY_GAME_EVENT:String = "playGameEvent";			//开始游戏事件
	public static const GAME_OVER_EVENT:String = "gameOverEvent";			//本关游戏结束事件
/*******************************************************************************/		
	}
}